#pragma once
#include "cModelMgr.h"
#include "cAniObject.h"
#include "DirectInput.h"
#include "GameTime.h"

class cPlayerAirplane
	:public cAniObject
{
public:
	bool bPress;
	bool isLive;
	bool bHitDelay;
	int  DelayCount;
	int  life;
	
public:
	cPlayerAirplane(void);
	virtual ~cPlayerAirplane(void);
	
	void Create();
	void ProcessKeyInput();
	void HitDelay();
};
